![]() It maintained coherent themes grim enough to imbue your actions with repercussions. ![]() Much of the game discussed heavens and hells, purpose and freedom, and penned characters based on these ideas according to their appointed spokes on the great wheel. The "Planescape" portion of the game's title indicated its setting, a spin-off of the most memorable concept to come out of Dungeons and Dragons, the alignment wheel and the multiversal world built on said alignments. ![]() However, Torment wasn't a choose-your-own text adventure, and there was more to its appeal than meaningful dialogue options or shooting the breeze with NPCs. Unlike most computer games, RPGs included, Torment's texts read like immersive fiction with smoothly flowing dialogue and evocative descriptions. Once upon a timeless inchoate void, there was a computer role-playing game called Planescape: Torment which received widespread, lasting (and well-deserved) praise for its quality writing and reliance on roleplaying to advance the plot instead of mowing down a linear progression of faceless baddies.
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